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	<title>Comments on: Math Careers:  Computer Animation (Games and Movies)</title>
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	<link>http://threesixty360.wordpress.com/2008/11/17/math-careers-computer-animation-games-and-movies/</link>
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		<title>By: jana</title>
		<link>http://threesixty360.wordpress.com/2008/11/17/math-careers-computer-animation-games-and-movies/#comment-16097</link>
		<dc:creator><![CDATA[jana]]></dc:creator>
		<pubDate>Sat, 09 Mar 2013 03:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://threesixty360.wordpress.com/?p=1437#comment-16097</guid>
		<description><![CDATA[So i recently decided to give into that side of me that has been leaning towards math for a while now. I also want to do something in animation. i was told that this will require some bio and physics. is that true, cz i dont wanna go any deeper into those courses.]]></description>
		<content:encoded><![CDATA[<p>So i recently decided to give into that side of me that has been leaning towards math for a while now. I also want to do something in animation. i was told that this will require some bio and physics. is that true, cz i dont wanna go any deeper into those courses.</p>
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		<title>By: Aalijah B.</title>
		<link>http://threesixty360.wordpress.com/2008/11/17/math-careers-computer-animation-games-and-movies/#comment-11422</link>
		<dc:creator><![CDATA[Aalijah B.]]></dc:creator>
		<pubDate>Fri, 07 Oct 2011 14:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://threesixty360.wordpress.com/?p=1437#comment-11422</guid>
		<description><![CDATA[http://www.hobbygamedev.com/articles/vol11/math-for-videogame-making-or-will-i-need-to-use-calculus/]]></description>
		<content:encoded><![CDATA[<p><a href="http://www.hobbygamedev.com/articles/vol11/math-for-videogame-making-or-will-i-need-to-use-calculus/" rel="nofollow">http://www.hobbygamedev.com/articles/vol11/math-for-videogame-making-or-will-i-need-to-use-calculus/</a></p>
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	<item>
		<title>By: Aalijah B.</title>
		<link>http://threesixty360.wordpress.com/2008/11/17/math-careers-computer-animation-games-and-movies/#comment-11421</link>
		<dc:creator><![CDATA[Aalijah B.]]></dc:creator>
		<pubDate>Fri, 07 Oct 2011 13:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://threesixty360.wordpress.com/?p=1437#comment-11421</guid>
		<description><![CDATA[With video games...you need math especially if you are creating one because you cannot create what the game will consist of without it. For instance in games, 2D graphics programming is a matter of nudging object coordinates around on a plane, then drawing images every frame based on those coordinates. Bounding boxes (comparing coordinate differences) and the distance formula (Pythagorean Theorem) are commonly used to test whether two objects have collided with one another.When you are trying to make a person move or do something, you are using what is stated above. Angles play a major part in video games especially those with guns or cannons such as, Grand Theft Auto and many others. When determining what percentage of a bullet’s total velocity the x-speed and y-speed are given the angle of a firing cannon and so forth are easier when using trig to shoot at an angle which is considered math. Math plays a major role in video game making and even playing it. The question is how could you create a game without math because reasonably you cannot.]]></description>
		<content:encoded><![CDATA[<p>With video games&#8230;you need math especially if you are creating one because you cannot create what the game will consist of without it. For instance in games, 2D graphics programming is a matter of nudging object coordinates around on a plane, then drawing images every frame based on those coordinates. Bounding boxes (comparing coordinate differences) and the distance formula (Pythagorean Theorem) are commonly used to test whether two objects have collided with one another.When you are trying to make a person move or do something, you are using what is stated above. Angles play a major part in video games especially those with guns or cannons such as, Grand Theft Auto and many others. When determining what percentage of a bullet’s total velocity the x-speed and y-speed are given the angle of a firing cannon and so forth are easier when using trig to shoot at an angle which is considered math. Math plays a major role in video game making and even playing it. The question is how could you create a game without math because reasonably you cannot.</p>
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	<item>
		<title>By: H</title>
		<link>http://threesixty360.wordpress.com/2008/11/17/math-careers-computer-animation-games-and-movies/#comment-11084</link>
		<dc:creator><![CDATA[H]]></dc:creator>
		<pubDate>Fri, 04 Feb 2011 04:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://threesixty360.wordpress.com/?p=1437#comment-11084</guid>
		<description><![CDATA[I have a master of applied math and programming skills.
how to get these graphic jobs? I really like it!]]></description>
		<content:encoded><![CDATA[<p>I have a master of applied math and programming skills.<br />
how to get these graphic jobs? I really like it!</p>
]]></content:encoded>
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		<title>By: Randall Harris</title>
		<link>http://threesixty360.wordpress.com/2008/11/17/math-careers-computer-animation-games-and-movies/#comment-10418</link>
		<dc:creator><![CDATA[Randall Harris]]></dc:creator>
		<pubDate>Thu, 25 Mar 2010 14:56:23 +0000</pubDate>
		<guid isPermaLink="false">http://threesixty360.wordpress.com/?p=1437#comment-10418</guid>
		<description><![CDATA[Interesting, but in reality most gaming companies- even when the economy was better 10 years ago- wanted candidates with substantial gaming experience.  For a detailed perspective on mathematicians&#039; employment opportunities, please visit my &quot;The Mathematician&#039;s Guide to the Real World&quot; at randallharris.blogspot.com]]></description>
		<content:encoded><![CDATA[<p>Interesting, but in reality most gaming companies- even when the economy was better 10 years ago- wanted candidates with substantial gaming experience.  For a detailed perspective on mathematicians&#8217; employment opportunities, please visit my &#8220;The Mathematician&#8217;s Guide to the Real World&#8221; at randallharris.blogspot.com</p>
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		<title>By: Math Problems from Professionals for Educators? &#171; The Number Warrior</title>
		<link>http://threesixty360.wordpress.com/2008/11/17/math-careers-computer-animation-games-and-movies/#comment-1613</link>
		<dc:creator><![CDATA[Math Problems from Professionals for Educators? &#171; The Number Warrior]]></dc:creator>
		<pubDate>Thu, 20 Nov 2008 14:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://threesixty360.wordpress.com/?p=1437#comment-1613</guid>
		<description><![CDATA[[...] Professionals for&#160;Educators?  Posted on November 20, 2008 by Jason Dyer   After responding to this post I started wondering about some sort of project that would connect educators to the workplace and [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Professionals for&nbsp;Educators?  Posted on November 20, 2008 by Jason Dyer   After responding to this post I started wondering about some sort of project that would connect educators to the workplace and [...]</p>
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	<item>
		<title>By: Ξ</title>
		<link>http://threesixty360.wordpress.com/2008/11/17/math-careers-computer-animation-games-and-movies/#comment-1611</link>
		<dc:creator><![CDATA[Ξ]]></dc:creator>
		<pubDate>Wed, 19 Nov 2008 15:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://threesixty360.wordpress.com/?p=1437#comment-1611</guid>
		<description><![CDATA[Jason, that&#039;s a really good point.  I don&#039;t have an in with Pixar, but I&#039;ll contact our alum and see if he can provide something I can post here.]]></description>
		<content:encoded><![CDATA[<p>Jason, that&#8217;s a really good point.  I don&#8217;t have an in with Pixar, but I&#8217;ll contact our alum and see if he can provide something I can post here.</p>
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		<title>By: Jason Dyer</title>
		<link>http://threesixty360.wordpress.com/2008/11/17/math-careers-computer-animation-games-and-movies/#comment-1610</link>
		<dc:creator><![CDATA[Jason Dyer]]></dc:creator>
		<pubDate>Wed, 19 Nov 2008 13:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://threesixty360.wordpress.com/?p=1437#comment-1610</guid>
		<description><![CDATA[You know, what I really would like from these people is an an actual actual problem. You know, not just &quot;here&#039;s something that&#039;s like what we might do&quot; but &quot;here&#039;s this tricky equation I had to solve in rendering Toy Story 2, and here&#039;s a picture of the scene before and after, and here&#039;s why it worked&quot;.

That kind of networking between work and school never seems to happen. Just a guest day where they hint at some day that trig just might be useful, without giving anything real to convince the students.

I try to write such problems myself but I have limits as to what I can look up and my own expertise.]]></description>
		<content:encoded><![CDATA[<p>You know, what I really would like from these people is an an actual actual problem. You know, not just &#8220;here&#8217;s something that&#8217;s like what we might do&#8221; but &#8220;here&#8217;s this tricky equation I had to solve in rendering Toy Story 2, and here&#8217;s a picture of the scene before and after, and here&#8217;s why it worked&#8221;.</p>
<p>That kind of networking between work and school never seems to happen. Just a guest day where they hint at some day that trig just might be useful, without giving anything real to convince the students.</p>
<p>I try to write such problems myself but I have limits as to what I can look up and my own expertise.</p>
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	<item>
		<title>By: Ξ</title>
		<link>http://threesixty360.wordpress.com/2008/11/17/math-careers-computer-animation-games-and-movies/#comment-1607</link>
		<dc:creator><![CDATA[Ξ]]></dc:creator>
		<pubDate>Tue, 18 Nov 2008 09:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://threesixty360.wordpress.com/?p=1437#comment-1607</guid>
		<description><![CDATA[Thanks Maria!]]></description>
		<content:encoded><![CDATA[<p>Thanks Maria!</p>
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	<item>
		<title>By: Maria H. Andersen</title>
		<link>http://threesixty360.wordpress.com/2008/11/17/math-careers-computer-animation-games-and-movies/#comment-1606</link>
		<dc:creator><![CDATA[Maria H. Andersen]]></dc:creator>
		<pubDate>Tue, 18 Nov 2008 02:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://threesixty360.wordpress.com/?p=1437#comment-1606</guid>
		<description><![CDATA[Nice post!]]></description>
		<content:encoded><![CDATA[<p>Nice post!</p>
]]></content:encoded>
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