Archive for November 17th, 2008

Math Careers: Computer Animation (Games and Movies)

November 17, 2008

pixar_-_front_gatesVideo gaming.  Creating cool movies.  If you want to do computer animation, you need math.

One of our recent graduates ended up working in just this field.  Actually, he wasn’t even a math major:  he was a theater major who picked up a math minor in his last two years.   He’s now doing graphics programming, and it requires a ton of math:  he mentioned that the most important course turned out to be Linear Algebra.   In all fairness, since he’s officially a software engineer I have to assume he had some computer science as well.  But we don’t even offer a computer science degree, and he started work in this right out of college, so I don’ t know how much formal computer science training he had.

The article Math in the Movies from 2007 gives similar information.  There’s a 90-second video there, which I can’t seem to reproduce here, but in part of it the announcer Cindy Demus(?) says:

Trigonometry helps rotate and move characters, while algebra creates the special effects that make images shine and sparkle.  Calculus helps light up a scene and new math techniques turn images like this [flat and blocky] into this [smooth and more realistic].

Then Tony DeRose, a computer scientist from Pixar Animation Studios, added

I remember as a mathematics student thinking, “Well, where am I ever going to use simultaneous equations?” And I find myself using them every day, all the time now.”

So with some sort of computer background and good math skills, that job could be yours as well.